- Inhalt:
- Rigging is a crucial step in character development and animation. A rig is the interface for your character, dictating how the character moves. Learn how to rig a character from scratch in Maya by following along with instructor George Maestri. George introduces the rules of rigging-good geometry, organization, and controls-and shows how to create joints, constraints, and connections. He then dives into a real-world project, taking a model and building out the skeleton and the leg, foot, body, and hand controls required for effective animation. He also devotes a chapter to FK/IK switching for finer control over arm movement. Finally, learn how to attach a character mesh to your skeleton with the skinning tools in Maya-and take your skills up a notch with a time-saving mirroring technique.
Titelinformationen
Titel: Maya: Character Rigging
Autor*in: Maestri, George
Verlag: LinkedIn
Kategorie: eLearning, Software & Programmieren, Grafik & Video
412
Exemplare
412
Verfügbar
0
Vormerker
Max. Ausleihdauer: 180 Tage